By: Kele Bigknife | Intern | firstname.lastname@example.org
If you have ever ventured onto the gaming floor of one of the many Indian casinos in California, you have likely been puzzled by the diceless craps tables, or the roulette games conspicuously missing the iconic ball-bearing wheel. These games are often wildly popular in casinos. The history behind these creative work-arounds lies in the origins of gambling in California, the enactment of California’s Gambling Control laws, and Tribal-state gaming compacts negotiated as early as 1999.
Beginning largely in the mid-1800’s, the allure of “striking it rich in the west” brought copious amounts of miners to the golden-state of California in search of their share of the riches. As settlement camps grew larger with an abundance of mostly risk-loving men, gambling tents flourished. However, soon after, public opinion turned in the United States with many viewing gambling as socially immoral. In 1860, California banned all banked games (games where the player bets against the house) with Penal Code § 330. Fast forward to the mid-1980’s, the Supreme Court of the United States handed down its decision in California v. Cabazon, which concluded that while States in a Public Law 280 state could prohibit activities on Tribal lands as part of a general law, if the activity is regulated rather than prohibited, the State did not have jurisdiction. This decision culminated in the passage of the 1988 federal gaming statute, the Indian Gaming Regulatory Act (IGRA).
IGRA provides the legislative and regulatory framework for Tribes to establish gaming operations in an effort to promote tribal economic development, self-sufficiency, and strong tribal governments. IGRA defines three classes of games that each have their own regulatory scheme, with Class III including the games commonly associated with Las Vegas-style gambling including roulette and craps. Before a Tribe can lawfully operate a class III gaming operation, Tribes must do the following: (1) look to see if the chosen form of class III gaming is regulated in the state where the Tribe is located, (2) negotiate a compact with the state that is approved by the Secretary of the Interior, and (3) adopt a Tribal gaming ordinance that has been approved by the Chairman of the National Indian Gaming Commission.
In 1999, the Governor of California negotiated gaming compacts with many of California’s federally recognized Indian Tribes. As part of these Tribal-state negotiations, house-banked card games were regulated, but certain games such as craps, roulette, and dice-games based on chance remained prohibited under the state constitution and laws. Essentially, California forbids games where a ball or dice alone determines the outcome. With these restrictions in mind, Tribal casinos got clever and invented new games that simulated the same or similar odds to craps and roulette, but retained the legal definition of house-banked card games.
California Roulette varies from casino to casino, but the idea remains consistent. Players wager bets on a typical roulette layout, but the ultimate winning pick is based on a card numbered and colored identical to that of a roulette wheel. Some casinos have a spinning card wheel that uses a flapper to stop on the winning card. Others casinos draw three random cards and place them face-down on three regions on the table labeled “1-12”, “13-24”, and “25-36”; representative of the range of numbers. A roulette wheel is spun, and the number range that the ball lands in determines which card is flipped over to reveal the winning card.
California Craps sidesteps the dice “chance” prohibition by using a combination of dice and playing cards, or cards alone. Again, the variations differ from casino to casino, but the essential idea is that cards are representative of the winning “dice” numbers, thus making it a house-banked card game.
The California Division of Gambling Control has released Tribal Casino Advisory bulletins in favor of allowing California Roulette and diceless forms of California Craps, but has explicitly called out some variations of California Craps, stating that it considers any house-banked games played with dice, whether or not they incorporate the use of cards, to be unauthorized Class III gaming activities. While these advisory opinions have scared some Tribes into doing away with any form of craps or roulette, it is important to remember that the advisory opinions do not constitute legal advice. As long as Tribes can continue to present the viable argument that the particular game is a house-banked card game, the Tribal casinos are functioning within the boundaries of their Compacts, and players can continue to “roll the dice.”
Kele Bigknife is a citizen of the Cherokee Nation and is entering his third year at the University of Michigan Law School. He is a member of the Editorial Board for the Michigan Business and Entrepreneurial Law Review. Kele is a recipient of the 2016 Procopio Native American Internship.
Ted is head of the Native American Law practice group and primary editor for the Blogging Circle. Connect with him at email@example.com and 619.515.3277.